Scottish National Dictionary (1700–)
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First published 1971 (SND Vol. VIII).
This entry has not been updated since then but may contain minor corrections and revisions.
SACCART, n. A (call in a) boys'game described below (Bnff. 1921 T.S.D.C. 35). [′sɑkərt]Mry. 1930:
Sides were chosen by the leaders or Captains, and each side contained 6–8, or more “loons”. One crew went off, and hid in one of the many closes, in Aird Street or Chapel Street [Lossiemouth]. After a few minutes, the other crew went off in pursuit, and usually sent out 2 scouts to find out which close the enemy were hidden in. If they located them, they came back and reported to the captain and then the whole crew lined up a certain distance from the close, and shouted “Saccart”, three times, followed by the challenge to “Come oot — come oot — come oot.” The enemy had then the option of running for it, and getting in to cover in another close out of sight of the pursuers, or being caught in their lair, in which case the positions of the sides were reversed.